Wesnoth 087 + Aemulor = Corrupt graphics

Report compatibility issues running 26-bit applications under the Aemulor Pro

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Wesnoth 087 + Aemulor = Corrupt graphics

Post by simon_smith » Thu Jan 20, 2005 6:22 pm

Wesnoth is the ~27Mb game download from the Unix Porting Project. It's Iyonix-only, so it's defintely a pukka 32-bit program. When running it in the recommended 800x600 full-screen mode /while Aemulor is running/ I get corrupt game graphics soon followed by a crash. Without Aemulor, the game is just a bit flaky. But with Aemulor present, there's something interfering with the game graphics, and I can't find what's causing it. I see no signs of anything Wesnoth-related or shared-unix-lib-related in any of Aemulor's control windows. I admit I haven't read all the other posts on this forum but I think this is either a new bug - or more likely a new symptom for a known existing bug.

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Post by admin » Mon Feb 07, 2005 12:31 am

Have (belatedly) replied in another thread (wrong button :oops:)...

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